Sub Machine Gun
From Halo - Wiki on Neoseeker
| Sub-Machine Gun | |
|---|---|
A shot of Halo 3's SMG | |
| Affiliation | UNSC |
| Ammo Capacity | 240 rounds |
| Clip Capacity | 60 rounds |
| Accuracy | Low at long range, high at close range. |
| Range | Short-Medium |
The Sub-Machine Gun, or SMG, became the standard automatic weapon during Halo 2. It was the staple weapon in Halo 2's matchmaking system, being both dual wield-able and staggeringly effective at draining a player's shield when it came to close range combat. When combined with other dual-wielded weapons, the SMG can quickly become the most effective short-to-medium range weapon. Using the Plasma Rifle or Plasma Pistol to drain a player's shields, and the SMG to finish them off, you can create possibly the most deadly duel-wielded combination in the game. The combination of the SMG and the Plasma Pistol was commonly called the "noob combo" in Halo 2 and was frowned upon by most players.
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